﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SoTools.Communicator.Messages;
using System.Runtime.Serialization;

namespace SoSlam.Common.Communication.GameMessages
{
    [DataContract]
    public enum GameMode
    {
        [EnumMember]
        OnePlayer,
        [EnumMember]
        TwoPlayers
    }

    [DataContract]
    public class GameModeMessage : BaseMessage
    {
        [DataMember]
        public GameMode GameMode { get; set; }
    }
}
